Finally after all this time, we've shot the last of the secondary footage for Moonshine of the Damned. There was one little scene that someone else was going to do up for me, but as usual - unreliable extras and whatnot. So I had no choice but to do it myself or edit out the surrounding footage, which would have sucked since this partially sets up or re-enforces one of the minor concepts of the movie. I can't remember which one, either sets up or re-enforces because I forget where this comes in during the timeline.
It was an easy day, that's for sure. Less than an hour and we were done, but it was pretty fun since there was absolutely no pressure or racing to get things done, or waiting on people or anything. Just some very simple makeup and a trip to the woods on what turned out to be a beautiful day.
What the scene entailed was simple a couple zombies getting wiped out by a redneck booby trap. Obviously we couldn't have used a real trap, so it had to be safe and it had to be simple and cheap to make. I went with a log that would come swinging down and bowl the zombies over.
I got a concrete form tube, about 6 inches and I chopped it to about 3 1/2 feet long. Covered it in upholstery foam donated by Kim Bradford. My original idea was to score the surface with a soldering iron to simulate bark and whatnot, after several hours of that I realized a paint job wasn't going to work in time. So I came up with covering it in real bark. It was pretty much falling off the trees out there so I didn't even have to do any damage to anything.
And there you have it, it looks awesome, weighs next to nothing and is totally safe to have it slam into you.
Another prop I wanted to throw in was a severed hand. I used a mould from another mangled hand in another scene and since I knew I'd never use it again for anything, decided to run it as foam latex - just to see how it'd work, no other reason really. It worked great though, it was cartoonishly stretchy - although I don't think you'll see that in the final cut. Not sure yet.
So onto the shoot. With only two zombies I knew I at least wouldn't be overwhelmed with makeup all morning and with Trevor volunteering once again (he's been in every group zombie scene so far) I decided to use a silicone mask I'd make for last years version of the story. It was scrapped this year because too much had changed and quite honestly the mask didn't turn out very well.
For some reason it totally stretched out and deformed. No idea why, but since this is supposed to be a crappy movie, I figured it'd be perfect for this. Plus it was nice to just to be able to use it at least once and not just have it gathering dust on a shelf.
And now with the blood. Since I again didn't feel like mixing up some fake blood I used some old stuff I had lying around for some time now, it's actually Graftobian Stage blood and to be perfectly honest - this stuff is awesome. It's a little thicker than I'd suspect this much blood to be, but it smears and stains just like what you'd expect real blood to be like, plus it's totally safe and you can put it in your mouth.
And now for some slightly insane looking bloody zombie pictures with Lin Sigs.
The shoot went by so fast and went so smoothly it almost felt like we accomplished nothing at first, so I was constantly checking the footage to make sure we got what we needed - it would've sucked to have to come back again after all this.
I had Trevor help out with the swinging log shots, it was just easier to have someone actually holding it and letting it go than to try to tie it up and reset it each time. I'd rather have the chore of cleaning up a shot in post than struggling with resetting between each shot.
Seconds before or after they got hit. We did three takes and this was the last one and it was beyond perfect. I'd asked Lin to let go of the hand she as gnawing it and let it fly up in the air as she got hit. I just thought it'd be kind of funny looking to see this severed hand flying up in the air.
Well, it worked and we ended up with the most awesome accident possible. The hand flew up, you can see it here in this picture if you look closely in the upper right corner on the log, and actually landed on the log for a couple seconds before flopping off onto the ground. While it might not read as a hand on screen, it still looks like some body part gone flying.
And so that's it, we're done shooting, no need for actors on camera at all anymore. I have 2 shots left I'm adding into it, they're just 2 minor FX shot that I don't even have to do but it's something I want to try at least just so I can have to experience in doing it and to see if it works better than the CG I currently am using. I am essentially building a miniature redneck booby trap and combining it with previously shot footage. But, more on that next week hopefully.
Showing posts with label PEI. Show all posts
Showing posts with label PEI. Show all posts
Sunday, October 13, 2013
Monday, September 16, 2013
Moonshine of the Damned, Production Journal #19
We finally wrapped up on Day Thirteen, it was a continuation and a sort of redo day for what we missed on our rained out Day Twelve. So recovering from that disappointment was a little stressful as I was checking the long range forecast and saw we'd be getting the tail end of a tropical storm just before our backup day was scheduled. And on top of that, the last minute week long scramble to get as many extras back as possible and knowing I'd most likely be doing all the makeup myself.
It all worked out. I'm a little disappointed in that small number of people who seemed at one point to be really enthusiastic about being part of the movie, who joined the group and I actually communicated with - only to have them flake out and become unresponsive when we really needed them. It seems to always be the way, I do a project and a handful of people immediately say "If you never need anything, extras, behind the camera, whatever, just let me know" only to have them never be available or just not respond when I do contact them. It's left me being utterly disinterested when someone I don't really know says that, not because I don't believe them specifically, but just that I've heard it so often to just be let down nearly every time that I tune them out when I heard anything near that phrase anymore. I feel bad for those few that actually are genuine in their offer, but they're so few and far between.
Having said that, I am impressed with the dedication of the extras we've had this year. They're all volunteers and have done an absolutely brilliant job. I've said this before, but it really does go to show that you don't need a huge wad of cash to make movies here - unless you're doing a huge FX piece like this - you just need to find those like minded people who enjoy what you're doing and are really interested in being part of it. Still, I'd love to pay people but with this pretty much being a not for profit movie and being somewhat poor, it's just not possible.
The group that came out for this last shoot, while slightly fewer than I'd planned, turned out to have been perfect. It ended up being a very rough sequence with a lot of potential for people to get hurt and they all threw themselves into it as much as possible. We ended up making those 6 zombies look like way more, really happy with how it all looks so far. I'll be trying to edit some of it possibly today.
Otherwise, things went off as planned overall. We shot some stuff with the Zombie Eater - a few minor shifts in the action happened, as it does when you've got so much going on and it's hard to plot out exact positions on the page or how it should play out naturally. All that got sorted without any effort, it just happened. Which helped speed things up.
The zombie extras, and two of the bimbos, got lost on the way to the location - however the timing worked out as they found their way to us, just as we needed them. So while they had an hour long adventure in the woods, we weren't delayed at all.
So here they all are, minus the Zombie Eater. It was a great day for out last day and really fun as it was a very physical scene, but really easy stuff to stage.
Afterwards I was able to grab a couple of the minor missing shots from other parts of the movie. Actually right behind the hills in the picture above is where I ended up shooting the Zombie Gator closeups, all the rain from the last week created several foot deep ponds. So rather than have to run out to the original location with cold water, we used these lukewarm pools instead - worked out great.
So now I have only a very small handful of shots left. There's the Zombie Banjo Boy shots, for which I created this crude, last minute prop. He'll be shot partially on a location and at least one shot against a blue screen.
Another sequence involving the victim of the Zombie Gator, one of the leads - I won't say which one in case you haven't been paying too close attention. Those shots too will be location and blue screen.
I recently dug out my blue screen that I've had for over 10 years now, bought for my very first feature, The Supposed Prophets, and never used. In fact, it's still in the exact same box it came in. Now that I have the space I decided this was the best time to try it out finally. I looked up a few really great tutorials, I've never successfully did a blue screen (or green screen) shot before, I just never had the patience until now. One quick test and it was done. Not perfect, but for my purposes, a cheesy 80s horror movie, it was absolutely brilliant looking. So not only was this project a huge testing ground for special effect, but even visual effects as well.
And lastly, a fight sequence with the Zombie Eater. And some zombie footage from Scotland too.
I'm starting in on the dubbing this week, in about 4 hours of writing this actually I'll be start that. And we'll just keep plugging away at it until it's done. I'm still hoping for a end of October release and possibly even a screening if I can arrange it without too much effort.
And, with about 95% of the footage done, I'll be working on a teaser this week finally. Maybe even later on today or tomorrow. I plan to have to done by end of the week if all possible.
And finally, the rest of the pictures from the shoot:
Most all the zombie extras had been in it before that came out today.
Trevor has been a recurring extra for nearly every zombie horde sequence and has been really supportive and reliable of the project. Hard to find people like this.
A closeup of the only zombie extra to appear in all three of the movie. A last minute email went out and Will Beckett was able to come out for our final shoot.
And as usual, Will gave it his all and was brilliant as usual.
Heather and her final moments with the Spiked Zombie Head Mace.
And I still don't know what the hell Will was doing here, but that's pretty much what I expect when he comes out to shoot. He always come prepared to go way beyond what's expected.
And I really have to give credit to every else as well, Charles, Mitch, Pam and Kylie - they took a lot of abuse from the foam weapons. They were all awesome.
Finally, Mary and Julie got to get a little bloodied up.
It's not a fight unless a zombie bites your hatchet.
It was really impressive how everyone, especially Mary and Julie got into fighting the zombies. The shots were mostly closeups to make the group of zombies feel a little larger and from what I saw, it worked really well.
It was another decent day. The weather was perfect. It's all done and I can start winding down on this thing now. Once that fight scene is done with - hopefully this coming weekend, it'll be all downhill from here.
One more thing, the very last and final, Line of the Day:
That's pretty much it. There'll be a few more updates like this as there's still a little more to do. For now, thanks to everyone who helped out right from the beginning. It won't be a brilliant movie, but it will be fun as hell to watch.
It all worked out. I'm a little disappointed in that small number of people who seemed at one point to be really enthusiastic about being part of the movie, who joined the group and I actually communicated with - only to have them flake out and become unresponsive when we really needed them. It seems to always be the way, I do a project and a handful of people immediately say "If you never need anything, extras, behind the camera, whatever, just let me know" only to have them never be available or just not respond when I do contact them. It's left me being utterly disinterested when someone I don't really know says that, not because I don't believe them specifically, but just that I've heard it so often to just be let down nearly every time that I tune them out when I heard anything near that phrase anymore. I feel bad for those few that actually are genuine in their offer, but they're so few and far between.
Having said that, I am impressed with the dedication of the extras we've had this year. They're all volunteers and have done an absolutely brilliant job. I've said this before, but it really does go to show that you don't need a huge wad of cash to make movies here - unless you're doing a huge FX piece like this - you just need to find those like minded people who enjoy what you're doing and are really interested in being part of it. Still, I'd love to pay people but with this pretty much being a not for profit movie and being somewhat poor, it's just not possible.
The group that came out for this last shoot, while slightly fewer than I'd planned, turned out to have been perfect. It ended up being a very rough sequence with a lot of potential for people to get hurt and they all threw themselves into it as much as possible. We ended up making those 6 zombies look like way more, really happy with how it all looks so far. I'll be trying to edit some of it possibly today.
Otherwise, things went off as planned overall. We shot some stuff with the Zombie Eater - a few minor shifts in the action happened, as it does when you've got so much going on and it's hard to plot out exact positions on the page or how it should play out naturally. All that got sorted without any effort, it just happened. Which helped speed things up.
The zombie extras, and two of the bimbos, got lost on the way to the location - however the timing worked out as they found their way to us, just as we needed them. So while they had an hour long adventure in the woods, we weren't delayed at all.
So here they all are, minus the Zombie Eater. It was a great day for out last day and really fun as it was a very physical scene, but really easy stuff to stage.
Afterwards I was able to grab a couple of the minor missing shots from other parts of the movie. Actually right behind the hills in the picture above is where I ended up shooting the Zombie Gator closeups, all the rain from the last week created several foot deep ponds. So rather than have to run out to the original location with cold water, we used these lukewarm pools instead - worked out great.
So now I have only a very small handful of shots left. There's the Zombie Banjo Boy shots, for which I created this crude, last minute prop. He'll be shot partially on a location and at least one shot against a blue screen.
Another sequence involving the victim of the Zombie Gator, one of the leads - I won't say which one in case you haven't been paying too close attention. Those shots too will be location and blue screen.
I recently dug out my blue screen that I've had for over 10 years now, bought for my very first feature, The Supposed Prophets, and never used. In fact, it's still in the exact same box it came in. Now that I have the space I decided this was the best time to try it out finally. I looked up a few really great tutorials, I've never successfully did a blue screen (or green screen) shot before, I just never had the patience until now. One quick test and it was done. Not perfect, but for my purposes, a cheesy 80s horror movie, it was absolutely brilliant looking. So not only was this project a huge testing ground for special effect, but even visual effects as well.
And lastly, a fight sequence with the Zombie Eater. And some zombie footage from Scotland too.
I'm starting in on the dubbing this week, in about 4 hours of writing this actually I'll be start that. And we'll just keep plugging away at it until it's done. I'm still hoping for a end of October release and possibly even a screening if I can arrange it without too much effort.
And, with about 95% of the footage done, I'll be working on a teaser this week finally. Maybe even later on today or tomorrow. I plan to have to done by end of the week if all possible.
And finally, the rest of the pictures from the shoot:
Most all the zombie extras had been in it before that came out today.
Trevor has been a recurring extra for nearly every zombie horde sequence and has been really supportive and reliable of the project. Hard to find people like this.
A closeup of the only zombie extra to appear in all three of the movie. A last minute email went out and Will Beckett was able to come out for our final shoot.
And as usual, Will gave it his all and was brilliant as usual.
Heather and her final moments with the Spiked Zombie Head Mace.
And I still don't know what the hell Will was doing here, but that's pretty much what I expect when he comes out to shoot. He always come prepared to go way beyond what's expected.
And I really have to give credit to every else as well, Charles, Mitch, Pam and Kylie - they took a lot of abuse from the foam weapons. They were all awesome.
Finally, Mary and Julie got to get a little bloodied up.
It's not a fight unless a zombie bites your hatchet.
It was really impressive how everyone, especially Mary and Julie got into fighting the zombies. The shots were mostly closeups to make the group of zombies feel a little larger and from what I saw, it worked really well.
It was another decent day. The weather was perfect. It's all done and I can start winding down on this thing now. Once that fight scene is done with - hopefully this coming weekend, it'll be all downhill from here.
One more thing, the very last and final, Line of the Day:
That's pretty much it. There'll be a few more updates like this as there's still a little more to do. For now, thanks to everyone who helped out right from the beginning. It won't be a brilliant movie, but it will be fun as hell to watch.
Monday, September 09, 2013
Moonshine of the Damned, Production Journal #18
We had was was to be our last day of shooting this past Sunday. And while the weather looked slightly on the iffy side, I decided we should go for it and hope for the best. I had to add in new shots in order to make a transition to a different location in case we did get rain, that seemed like it should've worked pretty. So I thought I was all prepared.
Two hours or so we got all our zombies done up, and they looked pretty awesome. We got out to shoot and by the time we got around to needing the zombies, we were already 2 hours behind schedule - I still don't know how that all happened. And then the torrential downpour began. I was really hoping being the woods would lessen it a bit, but not even slightly.
I tried getting some footage, but the rain was too distracting, I was worried about the camera getting fried and balancing a small umbrella over it, on top of being way behind schedule - it was just too much. We could've toughed it out and tried shooting something, but there was the risk of destroying the camera - and then we would've been screwed, over and done - and then there was the possibility the footage would've been unusable anyway because of the rush, so it all could've just been a waste of time. So I cancelled it.
I've never had to cancel a shoot like this before and I'll admit, I wasn't even vaguely fine with the idea. I was put in a shit mood for the rest of the day. The one thing I've always prided myself in was that I've always been extremely aware of wasting people's time, to the point where it does distract me as I'm working. I hate it. I think filmmakers who just fuck about and waste their actors (who are usually volunteers locally) time, are absolute assholes - whether it be on purpose or out of ignorance. You can't do that to people who are giving you their free time, it just means you don't appreciate the effort their putting forth or are too wrapped up in yourself to care about it. People will always have to be waiting around of course, but if they have to because you're too busy thinking only of yourself or you can't schedule for shit, it's just wrong.
I'm still not happy with it, I don't care we didn't get the footage, although it would've been nice, it's just having brought all those people out, spent all that time in makeup only to turn around and tell them to go home - it sucks.
So, the positive side of all this. I have more time to prep the location change - since the original shotlist was based on a location we're no longer using, I now have time to go over it all and adjust things for the better. Always a plus, that's the lesson I learned from last year, Even if you tank on a shoot, figure out what went wrong first and just make sure it either doesn't happen again and find a way to make it even better next time.
Everything's done and ready to go, I just now have time to sort more stuff out, think of streamlining things, just making it better in general for next time.
Here's most of the folks who came out, seeing this feels like looking a group picture of people who were lost at sea on some doomed voyage. Well, it's not that bad. but sort of.
It was fun though, up until it all went to shit and I tried to keep in a good mood about it, but I don't think I was doing a very good job of it.
And here's some of the zombies.
All of these were taken BEFORE they got bloody and before the rain set it. Afterwards though, they really looked like hell.
This was to be our last day, I had some minor shots with a couple people to pick up and a fight scene to do later, it would've been so awesome to make it over that last hurdle without any of the issues we had last year, but this day managed to screw all that up.
So, we're looking to September 15th and hoping for the best. The long range forecast looks decent, not exactly a warm day, but it won't be a long one. I'm hoping at least a half hour to 45 minute can be trimmed off the schedule if what little footage we got yesterday works out.
And I'll leave you with this, I finally got the more or less final poster created for the movie:
I not going to bother with a line of the day since we really didn't shoot much dialog.
Two hours or so we got all our zombies done up, and they looked pretty awesome. We got out to shoot and by the time we got around to needing the zombies, we were already 2 hours behind schedule - I still don't know how that all happened. And then the torrential downpour began. I was really hoping being the woods would lessen it a bit, but not even slightly.
I tried getting some footage, but the rain was too distracting, I was worried about the camera getting fried and balancing a small umbrella over it, on top of being way behind schedule - it was just too much. We could've toughed it out and tried shooting something, but there was the risk of destroying the camera - and then we would've been screwed, over and done - and then there was the possibility the footage would've been unusable anyway because of the rush, so it all could've just been a waste of time. So I cancelled it.
I've never had to cancel a shoot like this before and I'll admit, I wasn't even vaguely fine with the idea. I was put in a shit mood for the rest of the day. The one thing I've always prided myself in was that I've always been extremely aware of wasting people's time, to the point where it does distract me as I'm working. I hate it. I think filmmakers who just fuck about and waste their actors (who are usually volunteers locally) time, are absolute assholes - whether it be on purpose or out of ignorance. You can't do that to people who are giving you their free time, it just means you don't appreciate the effort their putting forth or are too wrapped up in yourself to care about it. People will always have to be waiting around of course, but if they have to because you're too busy thinking only of yourself or you can't schedule for shit, it's just wrong.
I'm still not happy with it, I don't care we didn't get the footage, although it would've been nice, it's just having brought all those people out, spent all that time in makeup only to turn around and tell them to go home - it sucks.
So, the positive side of all this. I have more time to prep the location change - since the original shotlist was based on a location we're no longer using, I now have time to go over it all and adjust things for the better. Always a plus, that's the lesson I learned from last year, Even if you tank on a shoot, figure out what went wrong first and just make sure it either doesn't happen again and find a way to make it even better next time.
Everything's done and ready to go, I just now have time to sort more stuff out, think of streamlining things, just making it better in general for next time.
Here's most of the folks who came out, seeing this feels like looking a group picture of people who were lost at sea on some doomed voyage. Well, it's not that bad. but sort of.
It was fun though, up until it all went to shit and I tried to keep in a good mood about it, but I don't think I was doing a very good job of it.
And here's some of the zombies.
All of these were taken BEFORE they got bloody and before the rain set it. Afterwards though, they really looked like hell.
This was to be our last day, I had some minor shots with a couple people to pick up and a fight scene to do later, it would've been so awesome to make it over that last hurdle without any of the issues we had last year, but this day managed to screw all that up.
So, we're looking to September 15th and hoping for the best. The long range forecast looks decent, not exactly a warm day, but it won't be a long one. I'm hoping at least a half hour to 45 minute can be trimmed off the schedule if what little footage we got yesterday works out.
And I'll leave you with this, I finally got the more or less final poster created for the movie:
I not going to bother with a line of the day since we really didn't shoot much dialog.
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