Showing posts with label zombie head. Show all posts
Showing posts with label zombie head. Show all posts

Sunday, July 14, 2013

Moonshine of the Damned, Production Journal #13

So this scene, in the script as 4A - where the character Freebird (Heather Panton) encounters some zombies and first comes up with the idea of the Spiked Zombie Head Mace. In the original script these elements were much more drawn out and it was just a bow and arrow she created, in the 2nd major revision it was the mace. In this version, there are about 3-4, possible more sequences all mashed down into one sequence.

It got postponed from June 30th, we were going to shoot it on my birthday, but had to cancel due to illness. No worries, because we got to do it today and it turned out awesome. I already edited it and I was a little worried at first I might've missed a few things and whatnot, but it all went together really well and I'm pretty damned happy with how it turned out.

The scene is significant in a couple ways, it represents the first really FX scene. Not overly huge on FX, but it did take while to do it all - and you have to consider, I'm doing all this myself with no help. It's a lot of work to break all this down and try to get it done on time and done well at that.

It involved one of our hero zombies, referred to as Angry Zombie - played awesomely by Angela Corrigan. Angela is fairly tall and thin and athletic, so not only was she the right size for a zombie, but could probably handle the physicality of it as well. First thing was to outfit her with some Out of Mouth Dentures, it was a little problematic since I don't have a vehicle and neither does she so we had to do this whenever there was even the slimmest of opportunities, and eventually it worked out.

Here's the finished dentures. Now, I've not even done enough work with this stuff to even be called an amateur. These were my 2nd attempt at them and they worked pretty well for what was needed. I ended up making a mould for the teeth themselves rather than trying to sculpt them by hand. That turned out to be a good idea.

It took a couple fittings, but we got them working well enough for the shoot.


And I had to create all these. It doesn't look like a whole lot of work when you see them just sitting there. But each head had to be cast in latex, cured and filled with polyfoam. The latex can take awhile to cure and with one mould, it can take a while to do this many. Once cured I had to damage each one, seal that up and once cured added some gory bits and wait for it to cure again and finally painted them all.

Then came the task of finding the right size and shape sticks to mount them on, which required a lengthy hike into sweltering hot, mosquito infested territory, the stick had to be cleaned up, all the little branches and crap removed and finally sharpened on both ends and head the heads jammed on. It was a lot of work, it took a long, long time and they're only onscreen for maybe 20 second in this one scene, but longer in another.
If you're thinking, "Wow, that's a lot of work, what a waste of time since you only see it for a couple seconds" then quite frankly, fuck you, you're probably an idiot and please stop reading, go away and find something better to do with your life, like help lepers or something. The whole point of this project was to go this distance, to create more work than you'll really notice onscreen. Why? Because I wanted to, that's it. This crap is what I do and I love the shit out of it, so if I can find an excuse to make a bunch of messed up severed zombie heads and jam them on sticks, than I'm going to do it.

Next is the Single Spiked Zombie Head Mace. The idea here is that Freebird grabs one to defend herself, realized it's a decent weapon and jams more spikes into it later on. So I had to make a 2nd mace with just one spike. The full spiked head will now be painted up to reflect the mess made on this one.

The staff from the original full spiked head was taken and put onto this head, since originally I didn't have the time to make a new staff. Since then I've made a new one and fixed the wobbly staff problem, so the Spiked Zombie Head Mace you'll see in the rest of the movie will look much better now.

And now, on with some pictures from the shoot. Here's Angel and Heather before we started.

The blind eye look was sort of a last minute idea. I had the contacts and since I knew Angela was fine with them, I figured we give it a try and hope it didn't mess up her depth perception to much. Luckily, even though it did, she was still cool with going for this look. It really added an extra little bit to the character and I think this will end up being some of the best zombie makeup in the movie.

Here I'm trying to get a locked down shot that will be combined with footage being shot in Scotland. We'll have this one shot with our footage and theirs combined, otherwise Freebird will just be watching the zombies in the other footage wander about.

I was just testing the camera and got this shot. No reason to post it other than it was a really decent picture of Heather.

I made this goofy looking little rig to mount my camera in, it kind of allowed me to steer it a bit more comfortably than just holding it. It could even be weighted and made into a sort of steadicam.

Some heads.

And another.

Kim took this random picture of herself while we were shooting I guess.

Finally, some zombie fighting action.


If I didn't know this was Angela lying there in makeup, I would swear this was just a prop.

Freebird after her first major zombie fight.

Angela and Heather in a couple extra "after" cast photos.


In the end Heather got bloody, Angela couldn't wait to get out of makeup, my camera survived a near whomping from the mace and we finished right on schedule. As I mentioned, I already edited the footage and it looks pretty awesome.

So a huge thanks to Heather and Angela for coming out to do this today. And to Kim for getting some awesome pictures. And now for the Line of the Day:

Not sure when we're shooting next. I've got a tentative date set on the 28th, but that all hinges on a lot of things coming together perfectly. We'll see what happens.

Monday, April 01, 2013

One Month to go on the Moonshine of the Damned Fundraiser.

I'm hoping we can raise the minimum amount needed by end of April, so we're putting a bit of push on this whole thing and hoping for the best. I was aiming for $2000, but I'm pretty sure we can pull it off  if we can raise another $1000 right now.

There's the official site:
www.themonkeyrodeo.com/BZK3

The Etsy Shop:
https://www.etsy.com/shop/TheMonkeyRodeo

Everyone who pitches in will get a thanks in the final credits and a chance to win even more unique zombie gear, some props created for movie, maybe t-shirts - we're still pinning that down. Also, this doesn't work like a typical Indiegogo or Kickstarter campaign, you place an order for any of the three items we have offered up and it'll be shipped out as soon as possible, no waiting until months after the project is over or if the project even succeeds.

And I feel I really need to point out that Moonshine of the Damned is not going to be just another zombie movie, far from it. I did a rant some time ago about how I'm pretty tired with zombie movies myself as about 90% of them don't even try to be vaguely original. They all follow the same tired plot outline, they think they can stand out by doing a "insert stereotype here" VS Zombies plot, or they find a new way to make zombies cute and likeable by making them the main character. The later isn't worn out just yet, but well on its way.

If you can't be unique, have some great writing. If you don't have great writing, at least have good effects. If you don't have good effects...why are you bothering? Now I can't say I've got a brilliantly written movie here, but it's not supposed to be - the feel of it is more like a 80s horror movie, it's meant to be fun and campy - not a gorefest necessarily - and it really does go beyond the expectations of a typical zombie movie. Far beyond I believe. And I won't say the FX will be outstanding, we've got a limited budget - but it will be fun to watch.

It's sort of more like a zombie movie with a touch of the 80s, mixed with a bit of a Buffy the Vampire Slayer approach in places with a hint of some Clive Barkeresque ideas rolling around. It won't be brilliant, it won't win an Academy award, it will be amusing and a little bizarre perhaps.


Wednesday, March 27, 2013

Pile o' Zombie Heads

I have a long, long way to go for pre-production on Moonshine of the Damned, but it's kind of fun so far and a great learning experience. A lot of the props will be very efficiently  made - I won't say cheap, but efficient in terms of cost vs quantity vs needs. I'm find the latex skin polyfoam style props to be a really great way to crank out some very simple props.

My first major delving into this method was making the Shrunken Demon Head props while I was really happy with and I never gave it much thought as a method to do more - but that's all changed. There's going to be way more body parts than originally planned as using this method yields some decent and quick results. The moulding process is much cheaper than using silicone, the casting materials are also really affordable and go a long way - plus I'm get a lot more used to painting latex and experimenting with "adjusting" the final pieces.

I'm pretty sure I could almost do the same thing with other materials, such as silicone or urethane, but there's pretty expensive to just play around with. And to produce as many pieces as I'd like would be incredibly expensive, so latex and polyfoam it is. I don't know about the long term durability of these products, but I do have one of the Shrunken Demon Heads hanging in our front door getting assaulted by direct sunlight, so far it's just fine.

So here's what's become of the final Zombie Head props. They were once all normal and intact looking, the one in the upper right corner was the original, the other three have all had "battle damage" done to them to add a little variety and character to them.

Broken Jaw Zombie Head.
Axe Fight Zombie Head.
Original Zombie Head.
Shotgun Wound Zombie Head.

The Original Zombie also has a different paintjob, since then I've gone with a greener look, as it lends to the campier feel I'm going for with the web series. And if you saw some of the early images of the Shotgun Wound Zombie Head, it looks much "juicier" in the beginning, that has dulled a little with age - and could be the picture - but I will get getting some material that will add a permanent gloss to the bloodier spots on the heads. It might not be realistic since the heads would be dried out by the time they're found in the course of the series, but it does look good onscreen if they're a little shiny.

Now, if you've read through all this and you came here wondering about what I meant by "customization" when I refer to selling the limited quantity for the web series, this is all what I mean. Customization does have limits, basically anything I can remove from a single solid original head, holes for wounds, shotguns blasts, axes or what have you, can all be done really simply with a little re-sculpting with latex and cotton.

These pictures should give you a good idea of what I mean by customizing, but feel free to ask any questions should you want one. The main colour scheme can be altered as well, but if it doesn't turn out as awesome as you'd hoped when you ask for a blue zombie head, that's not my problem - so be careful what you ask for.

For more info on purchasing the heads (for the web series fund raiser) you can check out the website: www.themonkeyrodeo.com/BZK3.