Showing posts with label mace. Show all posts
Showing posts with label mace. Show all posts

Sunday, July 14, 2013

Moonshine of the Damned, Production Journal #13

So this scene, in the script as 4A - where the character Freebird (Heather Panton) encounters some zombies and first comes up with the idea of the Spiked Zombie Head Mace. In the original script these elements were much more drawn out and it was just a bow and arrow she created, in the 2nd major revision it was the mace. In this version, there are about 3-4, possible more sequences all mashed down into one sequence.

It got postponed from June 30th, we were going to shoot it on my birthday, but had to cancel due to illness. No worries, because we got to do it today and it turned out awesome. I already edited it and I was a little worried at first I might've missed a few things and whatnot, but it all went together really well and I'm pretty damned happy with how it turned out.

The scene is significant in a couple ways, it represents the first really FX scene. Not overly huge on FX, but it did take while to do it all - and you have to consider, I'm doing all this myself with no help. It's a lot of work to break all this down and try to get it done on time and done well at that.

It involved one of our hero zombies, referred to as Angry Zombie - played awesomely by Angela Corrigan. Angela is fairly tall and thin and athletic, so not only was she the right size for a zombie, but could probably handle the physicality of it as well. First thing was to outfit her with some Out of Mouth Dentures, it was a little problematic since I don't have a vehicle and neither does she so we had to do this whenever there was even the slimmest of opportunities, and eventually it worked out.

Here's the finished dentures. Now, I've not even done enough work with this stuff to even be called an amateur. These were my 2nd attempt at them and they worked pretty well for what was needed. I ended up making a mould for the teeth themselves rather than trying to sculpt them by hand. That turned out to be a good idea.

It took a couple fittings, but we got them working well enough for the shoot.


And I had to create all these. It doesn't look like a whole lot of work when you see them just sitting there. But each head had to be cast in latex, cured and filled with polyfoam. The latex can take awhile to cure and with one mould, it can take a while to do this many. Once cured I had to damage each one, seal that up and once cured added some gory bits and wait for it to cure again and finally painted them all.

Then came the task of finding the right size and shape sticks to mount them on, which required a lengthy hike into sweltering hot, mosquito infested territory, the stick had to be cleaned up, all the little branches and crap removed and finally sharpened on both ends and head the heads jammed on. It was a lot of work, it took a long, long time and they're only onscreen for maybe 20 second in this one scene, but longer in another.
If you're thinking, "Wow, that's a lot of work, what a waste of time since you only see it for a couple seconds" then quite frankly, fuck you, you're probably an idiot and please stop reading, go away and find something better to do with your life, like help lepers or something. The whole point of this project was to go this distance, to create more work than you'll really notice onscreen. Why? Because I wanted to, that's it. This crap is what I do and I love the shit out of it, so if I can find an excuse to make a bunch of messed up severed zombie heads and jam them on sticks, than I'm going to do it.

Next is the Single Spiked Zombie Head Mace. The idea here is that Freebird grabs one to defend herself, realized it's a decent weapon and jams more spikes into it later on. So I had to make a 2nd mace with just one spike. The full spiked head will now be painted up to reflect the mess made on this one.

The staff from the original full spiked head was taken and put onto this head, since originally I didn't have the time to make a new staff. Since then I've made a new one and fixed the wobbly staff problem, so the Spiked Zombie Head Mace you'll see in the rest of the movie will look much better now.

And now, on with some pictures from the shoot. Here's Angel and Heather before we started.

The blind eye look was sort of a last minute idea. I had the contacts and since I knew Angela was fine with them, I figured we give it a try and hope it didn't mess up her depth perception to much. Luckily, even though it did, she was still cool with going for this look. It really added an extra little bit to the character and I think this will end up being some of the best zombie makeup in the movie.

Here I'm trying to get a locked down shot that will be combined with footage being shot in Scotland. We'll have this one shot with our footage and theirs combined, otherwise Freebird will just be watching the zombies in the other footage wander about.

I was just testing the camera and got this shot. No reason to post it other than it was a really decent picture of Heather.

I made this goofy looking little rig to mount my camera in, it kind of allowed me to steer it a bit more comfortably than just holding it. It could even be weighted and made into a sort of steadicam.

Some heads.

And another.

Kim took this random picture of herself while we were shooting I guess.

Finally, some zombie fighting action.


If I didn't know this was Angela lying there in makeup, I would swear this was just a prop.

Freebird after her first major zombie fight.

Angela and Heather in a couple extra "after" cast photos.


In the end Heather got bloody, Angela couldn't wait to get out of makeup, my camera survived a near whomping from the mace and we finished right on schedule. As I mentioned, I already edited the footage and it looks pretty awesome.

So a huge thanks to Heather and Angela for coming out to do this today. And to Kim for getting some awesome pictures. And now for the Line of the Day:

Not sure when we're shooting next. I've got a tentative date set on the 28th, but that all hinges on a lot of things coming together perfectly. We'll see what happens.

Wednesday, June 26, 2013

Moonshine of the Damned, Production Journal #11

Not a huge update, just some minor in between type stuff. We've made it through 4 days of shooting, I've got potentially 3 more this month, all fairly simple stuff that doesn't require zombie extras, just an opening sequence, a one on one fight scene with a hero zombie and a quick cutaway of one of the leads after a zombie attack.

Right now we stand at 13 of 24 scenes down. There's a couple shots I'd like to retake here and there that won't be an issue or take more than a couple minutes during another shoot. If all goes as planned, end of June should see us at 18 of 24, with 3 relatively decent shoots and 3 majorly complicated shoots. The complicated ones are the last 3 of the movie and things start getting pretty messy, lots of zombies, blood and FX stuff going on there.

I've taken stock of what's left to create and it's still a lot. I've got a long way to go before I can just stop working in between shoots. There's about 10 or so custom prosthetic pieces, ranging from various zombies, to our lead villain to some rather mess wounds. Most of the props are done, although I'm running low on supplies and need to restock somehow - no budget left so I'll have to scramble some funds up somehow. That's what the fundraiser's for, so feel free to help out.

For this weekend I've been working on a hero zombie character called Angry Zombie. The Angry Zombie is our first major action type sequence with the character Freebird.  Whenever we're doing a hero zombie, I try to go a little overboard with creating them, just to give it a bit more than just some ugly, dirty face painting.

Here's the sculpt for the Angry Zombie piece, it's drying out right now, should be doing the first copy of the piece tomorrow morning. You can see the mouth is pretty messed up, that's because we'll be using the Out of Mouth Dentures with it. I didn't sculpt it taking the extra bulk from the dentures into account on purpose, it didn't effect anything with the Half Zombie and the piece can be used on anyone afterwards, not just someone with dentures.

Rather than attempt to sculpt the teeth on the fly with the dental acrylic while it's curing, I sculpting out a set of teeth and moulded them. Makes for less work on future teeth and really speeds the process up and makes it look better.

Here's the Out of Mouth plates, not attached to the teeth caps yet, next to the mould for the teeth. They turned out much better than the first pair, although the bottom row is a little wonky - but Angry Zombie is a redneck zombie, so perfect teeth seems a little unnecessary.

I'll attached the pieces for the dentures later today, won't take too long - unfortunately I'll have to wait until the day of the shoot to fit them to the actor, so hopefully they aren't too off, but at least they're quick to adjust.

 As well, I'm working on more severed zombie heads and a the first stage of the Spiked Zombie Head Mace prop. The first time it's used it'll only have one spike, since it's been impaled on a sharped stick, it's only after this one scene does it get modified. So I had to do up another zombie head - using up nearly the last of the latex. And made a new spike as well. The head didn't turn out so awesome, the foam collapsed so it's a little more solid than I'd have liked. It'll still work just fine.

The staff had to be removed from the final one already made since I didn't have enough material to make a second. Kind of sucks, but it did make it go faster in the end since I don't have to paint a new one.

Here's the single spiked zombie head, I'll be attaching this pretty much as soon as I'm done writing all this.

And a new batch of messed up heads. I'd love to have made more, just ran out of supplies. Should be enough for the scene though so I'm not too worried. I will have to make more though before we can continue shooting.

I'll be wandering out to the woods to get some sticks to jam these on after they're painted tomorrow. Should be fun. And I get to shoot all this on my birthday too, can't think of a better way to spend it.



Monday, June 03, 2013

Moonshine of the Damned, Production Journal #6

First day of shooting was postponed. Not off to a great start, but I'm no so much worried about shooting this year, I think it'll be fine if we're all a little patient. There's only 10 days needed. If we can't find 10 days over the course of the summer, than something is horribly wrong.

Lots of pictures this time around, so let's get to it.

First up, the sculpt of the leg bone prop. I was thinking, since I have a medical skeleton leg bone, that I would just do a quick alginate mould and fill it with clay to get this, but that was just a lot of wasted time and material. As well, a real femur has too much of a curve to it to accommodate the support rod, so I quickly whipped this bad boy up.

I've said before how much I really don't like doing 2 part moulds, creating that dividing wall is just so tedious and normally difficult to get just right. Have made so many of them lately though, I realized while I was doing this one that I really felt like I was finally getting the hang of it. Turned out great.

Started sculpting a couple of the custom "hero zombie" pieces needed for the movie. I wanted to make sure this time around that the FX were was detailed as I could make them. And that meant creating a single unique piece for each of the "hero zombies". This here is for the "Half Zombie" and while you can't tell here, this is our homage to the "Bicycle Girl" from The Walking Dead. It was a really quick sculpt, about half an hour.

"Piss Zombie". One of the few things to survive from the original draft, but this time he's getting a little special treatment to mess him up a little more. The actor has a beard so I wanted to make sure since I only had so much room to do a piece, that it would be very dramatic. I like it.

All the zombie pieces I'm making for the movie are just short run moulds, and since I'll only be needed one good piece from them, I will be creating as many as possible until the moulds give out and added them as a limited run for sale on the website. I'll be adding as them as they're used in the movie to have a good applied shot of them.

Return of the Zombie Frog. While I was more or less happy with how the original turned out, he was made of silicone which I find difficult to paint dramatically. Since he's only onscreen for a couple seconds I really wanted to make sure it was obvious and really stood out, so I remade him, exaggerated the silhouette a little more and he'll be made of latex. He looks very chocolatey here, I'm thinking maybe Chocolate Zombie Frogs in the future?

The finished leg bone. Latex skinned and polyfoam filled with a support rod - as usual. It turned out awesome. Really happy with this piece and how simple yet how great of a prop it is. I've been meaning to make on for over a year now and give how simple it was I'm not sure what I was waiting for.

For those interested. This will be added for sale to the website very soon, once I get this one painted and get some good pictures. They'll be $30. Feel free to get in touch now if you want to pre-order one.

Note: it's not medically accurate, if you'll recall the bit I was mentioning on the sculpt version of this piece up above. It does look pretty decent though.

The Spiked Zombie Head Mace - still really happy with this prop, can't wait to see it on screen.

A quick detail shot of the staff. The head is so distracting you don't really notice just how much work I put into the staff and how well the paint job came out.

So that's it for pictures. I've got a few more things on the go this week to prep for the coming shoots this weekend - if the weather and schedules hold out for us. It'll be nice to get back into it finally.

Tuesday, May 28, 2013

Spiked Zombie Head Mace!

It's finally done and I'm pretty damned happy with how it turned out.


I will at some point very soon be selling just one on ebay as part of the fundraiser. And I will be selling a limited number, probably 10, later in the summer on the website. Although if you're reading this and you just can't wait, feel free to email me about it. The price will be $150.00 CAD.

It takes a long time to create each piece, there's 10 in total. 8 spikes, the head and the staff. Right now I only have one mould for the spikes, so that's what makes it take a little long - I'll be creating about 3 moulds in for the future ones.

Each spike is embedded in a whole cut in the head, with a small amount of the foam removed, and where each part joins, it's given a coat with latex. That bonds them together really well - however I'm sure if you really want to destroy it you could - why you'd try, I don't really know.

It's about 45 inches long. The staff is 30 inches - and could be shortened for anyone who wants one, but wants a shorter staff.

A fibreglass rod is placed into the latex skinned mould as the polyfoam is expanding, so it's bonded with the staff really well. Enough of the rod is left extending from the staff and them the head is impaled in it, giving the whole piece some stability.

This specific finished piece only had one rod, so it's a little wobbly - however for the movie I think it just adds another level of campiness, so I'm happy with it. For any sold I'll use 2-3 rods to improve stability. Unless people like wobbly.

Painting took place over 2 days, about 3-4 hours in total I'd guess. I wasn't really keeping tracking. I  just used Monster Makers Latex Paint Base and some acrylic paints, works perfectly.

Also, I think for any retail versions, I'll allow for some customization, colours, spike placement, any damage to the head, blood splatter. I kept this one clean and free of damage since it's part of the movie and it will be getting bloody on it's own.

UPDATE: I'm selling one of these on ebay right now: http://www.ebay.ca/itm/111084065279?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649

Tuesday, April 09, 2013

Win a Spiked Zombie Head Mace!

I've been mentioning that as part of the Moonshine of the Damned Fundraiser that everyone who helps out gets a chance to win some zombie stuff. Well, I've finally settled on at least one of three possible prizes I'm planning on offering up.

The Spiked Zombie Head Mace is the first prop up for grabs. A limited edition version will be going online for sale later this summer for $150 (this could change slightly), so if you're like it, you got a chance to win this for only $10. Seems like a pretty reasonable trade.
The final prop will be made of polyfoam with a latex skin, it's pretty tough and durable under reasonable use - I wouldn't recommend repeatedly bashing a cactus covered with sandpaper and broken glass though. It'll have a carbon fiber rod in its core to give it some stability. The colouring will differ as well - but that can actually be your choice, as well as the number and even placement of the spikes jammed into the head.

How do you win it exactly? Well, if you hadn't noticed, I'm running a fund raising for a web series I'm doing. Head to www.themonkeyrodeo.com/BZK3 and it'll outline the various ways you can help out and later in the spring I'll be doing a draw to see who wins what stuff.

Some of the other possible prizes will be a bag of Severed Zombie Heads and a foam sledge hammer and hatchet combo or even a collection of body parts. I'll be making a final decision as the props are made and decide what would be most interesting.

If you're interested, you can also email me at brains@themonkeyrodeo.com for more information as well.

Monday, April 08, 2013

Moonshine of the Damned, Production Journal #2

Finally got a finished craft of the script - at least this latest carnation of it. I had added another character to help further complicate things and it seems to have worked pretty well so far. While I won't go into details since I'm trying to keep a lot of things in the series as under wraps as possible, but I will say this new character is called the Zombie Eater. Just another level of oddness to the plot.

It runs about 71 pages, I had hoped to trim it back a bit to make it shorter and easier to shoot, but I've cut back as much as possible without gouging into the story, so this could easily be stretched to a full feature length movie if I wanted - but I'm not too concerned about it for now. 71 pages it is.

In other news, I'm working away on some minor props and designing some makeups. Still struggling with the budget, so I've been working on finding ways of cutting back and doing things a little less expensively. One of the things I'm looking at trying is  making my own plaster bandages - in order to do the life casts, I think I have 4, maybe 5 to do, I'll need plaster bandages for the support shells of the alignate mould - however, that stuff is really expensive when you need the amount I do.

Normally just a single face mould isn't too bad, $20 or $30 usually does it. But I'm doing a full head and shoulder mould of up to 5 people...that's going to suck up a lot of money. So I'm hoping the medical gauze and plaster of paris technique I've been looking into will do it. I budgeted the using regular plaster bandages would have run me round $300, not looking forward to spending that much money on something that I can't reuse. The alginate I have no choice, but I'm fine with that.

As far as the other props go, I've got my Zombie Heads all set to go, just need more latex and polyfoam to crank out more. And while this wasn't written into the script, I feel I need to do this to add a little more flavour to some shots, so I'm making a few body parts. I've got a hand, that's need as a stand-in first and foremost, but I'm going to throw in a mangled up version in there somewhere as well. I'm looking at possibly doing a foot and maybe even a whole leg if the budget happens.

At lot of these props are just background stuff, not plot crucial.

Here's the Zombie Heads, at least 4 of them. I'm planning on making a whole lot more and eventually jamming them on pikes. The original one, the upper right, was painted somewhat more natural flesh colour, but the others I went with a greenish tone that I really like. There's a cartoonish quality to them I really like.

Another prop I did this week, a fake rock. Pretty simple stuff, but it was in the script and while not totally necessary to have done it in foam, I like to do things safe - a foam rock is way safer to have the actors waving around than a real one. If you're interested in how it was made, I did a post on that earlier this week: http://bureau51.blogspot.ca/2013/04/making-fake-rock.html

Clay hand. I didn't sculpt this entirely, it's from a life cast, I did need to clean it up a bit since the clay didn't settle properly in the mould leaving some gaps and ridges here and there.


And, I did up a quick concept for the Spike Zombie Head Mace for the series, I'm hoping to get this made as soon as possible, just need more supplies.

I'm hoping to get to doing some prosthetics sculpted this week, I'm doing some of the hero zombie characters and mostly likely starting with the Pale Zombie character.